![]() This shows a cognitive space before being filled in. You can play around here as much as you like, but you must do at least one to continue. After this, for most of these cognitive spaces, you will a chance to go over the hypotheses you made in a review, with hints and advice being given on what they may mean and how they might fit into the wider picture.Once you are satisfied, you may end the hypothesis making. Once all mysteries/questions have at least one hypothesis, a final, purple hexagon will appear.Hexagons with two triangles are a connecting clue, and are meant to connect the red hexagon, and a second clue at the same time. The patterns also provide an easy method of identifying the correct location of all clues.For an example of how this works, please see the screenshots below. The triangle will perfectly match with one on a red hexagon where the clue is meant to be placed, with the triangles touching. Each yellow hexagon has one or two triangles on their background.If you want more context, you can watch the scene by pressing check scene and then play scene once it is in check mode. These represent scenes relevant to the investigation, and any clues obtained from the scene will be included with the scene. These gray hexagons are filled in with yellow hexagons that are obtained from cycling through videos shown in the upper-right part of the screen.These represent places where clues can be placed in order to provide a possible answer/hypothesis to the question/mystery. This red hexagon will have one or more gray, empty hexagons surrounding it.The game will produce a series of red hexagons, which contain mysteries/questions, such as “How has person X been behaving unusually?”.Everything else is hidden in the shadow of a torn down shower curtain. Another light flickers from behind a door. My bad credit ain't no one's fault but mine. People are always quick to put off the blame. If there's a God out there, he's got a sense of humor, but I can't call him unjust for it since I'm here, or much else for that matter. Cards were never my thing, but if I were as good at that as I am at snooping, I wouldn't be a snoop. I storm the room, gun raised, eyes wild as deuces. Lights flicker from a single room on the top floor, mingling and dancing with the lightning. There's a lot that don't belong in this town, and a P.I. ![]() My job is to put my nose where it don't belong. What are my skills, you ask? I'm a private eye. That's why my lungs are as black as the city's underbelly. Short enough to not let the collectors get the last laugh, but not so short I can't show off my skills. Life's a real riot, and the way I see it, there ain't a good reason why I shouldn't cut it short. That lighter's weighing pretty heavy in my pocket. I've been following this case for weeks, but, right now, all I can think about is how bad I want a smoke. Step into the gumshoes of a new hero and explore. It might have been more effective to sprinkle parts of the (surprisingly violent) closing scene throughout the game as you discover details, CSI-style.Įven with the shortness and schizophrenia, this is a promising dark new direction for Mateusz Skutnik and crew. The adventure is short, just a chapter in the saga, but even so, there's a feeling of disconnect between the vibrant cutscenes that book-end the story, and the gameplay itself. The fiddling with forensic tools, the clump of your footsteps as you explore the apartment, the syrupy background saxophones by composer Kolczok-it all puts you in the scene. There's a nice physicality to this, aided greatly by Kamil Kochansky's thick, twisted visuals. ![]() Access your briefcase full of forensic tools through the icon in the lower-left. Point and click your way around the grisly crime scene until you've ticked off all the necessary plot points, and then leave the apartment to conclude the story. Rather than track down the perpetrator yourself, your job is to collect evidence and put together a case for conviction. In a world so noir that sunshine has been legally replaced by ominous street lamps, you play the part of a detective on a murder case. Kind of a Great House Escape as re-imagined by Frank Miller. With a story conceived by Karol Konwerski, The Scene of the Crime takes us into the sleazy, blood-stained world of detective novels. Welcome to the first episode of a possible new series from Pastel Games, the masters of short, atmospheric point-and-click adventures. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |